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By fadhil
 

Summon 3

By fadhil

There are a few way to get sum 3, thats mean u will be able summon 3 in same time. finish the quest or buying godstones.
– u can finish the quest by talking to zena first at market, she will tell u what u should do later.nevertheless u must  get two eudemons 15* atkdef.
the price for one 15* atkdef is between 600–750 ep depend on the seller.
-u also can sum 3 by buying godstone from the seller. each godstone is between 1.6k ep -2k ep.
if u want to get  sum 3 quickly ,u can buy godstone but u must get a lot of eps.By sum 3 u can have more pot and very usefull to up level minor eudemons for your main eud.

 

Guide to make exp ball and earn ep from it..

By fadhil

Screenshot - 12_12_2007 , 8_18_28 AM
This is for eud’s player how to make exp ball faster and make ep from it, u still can find more guide from expball maker in games.
First go put in refined sapphires in them, if you are gonna play for along time go for supers instead.
Now you go drag an empty expballs from ur bag to one of the F keys, make sure you push the sort button in your inventory (it happens that it won´t work if you are not sorting them).
If you have only refined you can start buyingg 25 empty balls, and like 40-80 scrolls.
If you have supersapphires you can fill up your inventory and only have a few spot for the scrolls if you want them.
Now go get your free 2*exphour from Sodar or buy a 2*exp potion if you already have used it.
When 2*exp event comes, then you can go empty your inventory to your warehouse and fill the bag again and go make another 25-36 balls.
The best place to go is to cata while finding some super : )
***tx to Lopez
After finish it u can go to market and sell it between 7–10 ep..or 1mill-1.2mill..
Good Luck

 

Eudemons...

Category: , , , By fadhil

Screenshot - 12_10_2007 , 10_07_35 AM
Eudemon Quality:
 
The overall strength of a eudemon is reflected by its quality.  The quality of eudemons are as such:
Weak > Common > Average > Good >Strong > Superior >Silver >Gold >Super 
Super eudemons receive a star value that increases your potency. 



The quality of eudemons is based on a point system.  At 100 points, the eudemon becomes of super 1 star quality.  For every 100 points, the eudemon gains another star.  You can increase the number of points your eudemon is worth through composing. 




Eudemon Stats:





Eudemons have a different stats system than your character.
Initial Stats = These are the stats the eudemon has at level 1.
Growth Rates (GR’s) = These are the rates at which the eudemon’s stats grow per level.  Each stat has a GR, which can be determined at Nels in Market (70,184).  She will also tell you how many points your eudemon is worth.
You can also self determine the GR of each of your eudemon’s stats manually: 




Let’s say we have a eudemon with an HP of 2050, an initial HP of 50, and a level of 20.
Take the current HP minus the initial HP:



2050-50=2000



Divide by the level of the eudemon:



2000/20=100



The HP GR of this eudemon is 100.  This can be done for any stat.




The stats eudemons have are:
HP = The amount of life your eudemon has.



Min Atk / Max Atk = The minimum and maximum physical damage your eudemon can do.



Def = Defensive power of your eudemon versus physical attacks.



Min Matk / Max Matk = The minimum and maximum magical damage your eudemon can do.



Mdef = Defensive power of your eudemon versus magical attacks.



Luck = The luck of your eudemon








Eudemon Composing:





Eudemons can be composed at Professor Aderes in Market (95,205).  There are many types of composition, each of which has a different effect.  For each composition, you must have a main eudemon (the one that will be upgraded) and a minor eudemon (which will disappear after the composition).  Different types of compositions have different requirement for the main and minor eudemons.  When you compose, the main eudemon will become stronger and will be reborn as a level  eudemon.  It will return to its original level after it reaches a certain milestone:





If the eudemon is less than super 5 star quality it will return to its original level upon reaching level 50.



If the eudemon is 5-9 star quality it will return to its originial level upon reaching level 60.



If the eudemon is 10+ star quality it will return to its original level upon reaching level 70.





 



Major Attribute Composing = Increase the major attribute(s) of your main eudemon.  A warrior Patk has the major attributes of Min Atk and Max Atk.  A warrior Pdef has the major attribute of Def.





Requirements:





If main eudemon less than super 5 star quality:



1) Main eudemon must be at least level 50



2) Minor eudemon must be at least level 20






If main eudemon has 5-9 star quality:



1) Main eudemon must be at least level 70



2) Minor eudemon must be at least level 20






If main eudemon 10+ star quality:



1) Main eudemon must be at least level 70



2) Minor eudemon must be at least level 50



3) Minor eudemon must have at least 1 star quality (this requirement goes up as your main eudemon’s star value increases)






If main eudemon 15+ star quality:



1) Same rules as 10+ star quality



2) Additionally, minor eudemon must be of the same element (air, earth, fire . . . etc) as the main eudemon





*note – Thunder eudemons may compose with any element of eudemon.






Sub-attribute Quality Composing



 



Sub-attributes refer to all the attributes beside main attribute. For example: MageM-Atk`s sub-attributes are P-attack, P-defence, M-defence and life.



Sub-attribute quality composing is 100% successful.



After the sub-attribute quality composing, the minor eudemon will disppear and the main one return to level 1, at the same time, its quality will be improved.



Requirements for sub-attribute quality composing:



The main eudemon must reach level 70, its quality will be improved by absorbing part of the exceeded part of the sub-attribute growth rate the minor eudemon over the main one.



The minor eudemon must reach level 40 and at least one of its sub-attributes exceeds the main one`s. You can judge this by the eudemon grading of Nels. But if your eudemon didn`t meet the requirement, it can`t be placed in the composing panel.



After composing, the eudemon will jump to its original level at the same level with eudemons after main-attribute composing.






Initial Attribute Composing = Increase the ini. stats of your eudemon.





Requirements:





1) Main eudemon must be at least level 70



2) Minor eudemon must be at least level 40



3) Minor eudemon must have at least one initial stat that is higher than the main’s initial stat.






Luck Composing = Increase the luck of your eudemon.





Requirements:





1) Main eudemon must be at least level 70



2) Minor eudemon must be at least level 40



3) Minor eudemon must have more luck than the main eudemon






*note – if you have a eudemon clover in your inventory, you can use it to maximize the amount of points your eudemon receives upon composition.  The system is based off of dice rolls and the eudemon clover will insure that you receive all 6’s from the dice.






Eudemon Loyalty:





Eudemon loyalty determines what your eudemon is willing to do with you.  A eudemon with loyalty less than 50 will not allow you to summon it.  A eudemon with loyalty less than 100 cannot be converged with.





You can increase loyalty by keeping the eudemon summoned and by allowing it to fight with you.  When eudemons are summoned, they will both always have the defense of the one with the best natural defense.  If a eudemon with a defense of 200 is summoned along with another eudemon of defense 1100, both will have 1100 defense.





You can check your eudemon’s loyalty by passing your mouse over the heart-shaped picture in its details screen.

 

Potency..

By fadhil

Potency: 

Screenshot - 12_9_2007 , 12_12_51 PM

Potency is one of the most important parts of this game.  It is what determines your overall power.  It is difficult to win in battles against players with significantly higher potencies than your own.  The potency system is based off of a set of rules:
1. Base Potency = Your Level.  You gain 1 base potency every time you level up.  All other rules of potency involve “Extra Potency”
2. Equipment Quality = Quality of your equipment can give you potency.



All equipment refined or better = +1
All equipment unique or better = +3


All equipment elite or better = +4


All equipment super = +5



3. Equipment Bonus = Extra Potency equal to the lowest bonus of your equipment.
4. Sockets = +1 bonus for every socket.  +1 bonus for amber.  +3 bonus for refined amber.  +5 bonus for super amber.  +1 bonus for any super gems embedded.
5. Equipment Level = If all your equipment is at the highest level you can use, any extra potency from your equipment is doubled.
6. Eudemon Stars = For every star your summoned or converged eudemons have, you gain +1 potency.


7. eudemons ranking=


Screenshot - 12_9_2007 , 12_18_19 PM


how to check the ranking?


Screenshot - 12_9_2007 , 12_22_44 PM

 

Warrior Or Mage

By fadhil

Warriors vs. Mages: 

Screenshot - 12_9_2007 , 2_24_04 AM

Warriors:



Pros: Great damage, awesome defense, powerful PvP skills
Cons: Difficult to level at higher levels, cannot normally hit more than one target


Mages:



Pros: Attack from a distance, powerful XP skills that can be complimented by the normal skills, can get the most out of the online Training Grounds
Cons: Poor base attack and defense, poor in PvP until upper levels, almost needs a team until upper levels

 

Skills..

By fadhil

Skills (non-XP): 
Warrior = Most of these skills are passive in that they will occur randomly during battle.  By using the skills many times you can make them do more damage or last longer.

Screenshot - 12_8_2007 , 6_54_52 PM

WindChop (level 4) = Do extra damage.  Passive.

Screenshot - 12_8_2007 , 6_52_40 PM

Whirlwind (level 14) = Damage all enemies within a 2 step radius.  Passive.

Screenshot - 12_8_2007 , 7_03_29 PM

Enticement (level 22) = Entice enemies from surrounding area to come to your location.

Screenshot - 12_8_2007 , 7_10_56 PM

Quadrachop (level 37) = Hit the enemy with 4 consecutive attacks.  Passive.

Screenshot - 12_8_2007 , 7_03_17 PM

FireBlast (level 44) = Hit enemies from afar with a powerful blast.Screenshot - 12_8_2007 , 6_55_46 PM


FlyingChop (level 52) = Do large damage to nearby unit(s).

Screenshot - 12_8_2007 , 6_52_20 PM

HexChop (level 66) = Hit the enemy with 6 consecutive attacks.  Passive.

Screenshot - 12_8_2007 , 6_55_16 PM

ChainChop (level 73) = Hit the enemy 6 times in a row. 

___________________________________________________________

Mage = These skills are never passive.  By using the skills many times you can make them do more damage or last longer.


 

Screenshot - 12_9_2007 , 2_01_14 AM

WindBeads (level 1) = Do minor damage to multiple units.


Screenshot - 12_9_2007 , 2_01_51 AM
Fireball (level 13) = Do damage to a single unit.


Screenshot - 12_9_2007 , 2_02_26 AM


Sneak (level 22) = Monsters will not detect you unless you attack them.

Screenshot - 12_9_2007 , 2_03_00 AM

Tornado (level 37) = Damage all surrounding enemies.

Screenshot - 12_9_2007 , 2_03_37 AM

Lightning (level 43) = Damage multiple units.
DamageHalved (level 49) = Half of your damage in battle transferred to your summoned eudemons.

Screenshot - 12_9_2007 , 2_05_45 AM

SoulSeeker (level 55) = Take MP from dead monsters.

Screenshot - 12_9_2007 , 2_06_49 AM

Invisibility (level 66) = Become completely invisible.

Screenshot - 12_9_2007 , 2_08_08 AM

Thunder (level 73) = Severe damage.


Damage Transfer (level 79) = Transfer all damage from you to your summoned eudemons.


______________________________________________________________
Where u can get all the skills.??


Cronus = WindChop, Whirlwind, WindBeads, Fireball
ElvenCity = Enticement, Sneak


Gobi Desert = Quadruchop, FireBlast, Lightning, DamageHalved


Dark Marsh = HexChop, Thunder


Icyland/Island = Damage Transfer


Joans in Market = FlyingChop


Quests = FlyingChop, ChainChop, Tornado, Soul Seeker, Invisibility

 
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